You might have heard about the indie hit Temtem. It’s a game “inspired by” Game Freak’s long-running Pokémon RPG series and wants to be the very best creature collection MMO on the market. While it’s still yet to arrive on the Switch, the title recently launched on Steam. On its first day, its servers crumbled under the demand and since then it’s been growing in popularity.
Now that it’s been available for a few weeks, developer Crema Games has decided to unleash its first wave of bans. According to a recent tweet by the company, it’s banned “almost” 900 players. Every user who was banned was “100%” confirmed as either a cheater or an individual who abused exploits intentionally.
Crema didn’t leave it at that, either. In a series of follow-up tweets, it said wasn’t done and would keep detecting and banning, as there’s no place in the Archipelago for cheaters. The developer then reassured followers it had re-checked over 100 accounts and explained how “every single one” was a “legit” ban.The remaining tweets informed players not to trust cheaters, as they apparently “just want to know more” about the bans, so they can avoid them in the future. If you want to Buy Temtem Pansun, we 5mmo.com can give you a very low price, welcome to buy.
Despite the double-checking, plenty of Twitter users responded taking issue with the no tolerance policy, asking for Crema to consider appeals. Based on that feedback, the developers have relented. They later tweeted saying that banned players may send an email to firstname.lastname@example.org with the subject “Ban appeal” and including the account’s in game ID or username.
In an online game, the worry with exploits or cheats is that they can ruin the experience of other players or damage the game’s trading economy between Temtem tamers. Crema’s swift justice may seem heavy-handed, but it’s good to see them setting the tone early on. For those who genuinely believe they used an exploit unintentionally to a degree that appeared intentional, there’s now an outlet to beg a pardon.
Wargaming has opened a new office in Guildford, UK. The World of Tanks creator has hired Sean Decker to lead the new outfit, which is looking to initially house a 25-person development team. The new outfit will work on an ‘unannounced free-to-play multiplatorm MMO title’, which uses the Unreal Engine.
Decker is a 17-year video game development veteran. He spent 12 years at EA in various roles, including senior producer at Maxis (working on SimCity), Executive Producer at DICE, and then later VP and general manager at DICE (where he worked on games such as Mirror’s Edge and Battlefield). He was also VP at EA LA and VP of EA’s Play4Free label. In 2013 he joined CCP as senior vice president, working on Eve Online.
The new developer is based in Guildford, England. It technically started business in November 2018 before acquiring and incorporating the nearby Edge Case Games. However, a fire in July this year meant the developer was forced to find a new home. By the way, you can buy cheap WOT Gold from z2u.com, where you can enjoy a 3% discount by using the code “Z2U”.
That new office has now been opened and is home to 68 members of staff, with dozens more positions currently open. The company eventually wants to grow to around 150, according to studio head Sean Decker.
Wargaming UK represents an evolution of Wargaming’s network, which extends to over 4500 employees across 18 network locations. Wargaming CEO Victor Kislyi said of the launch:
“For Wargaming, the UK studio is a really exciting step in our expansion – and we are looking forward to releasing information on their new project. It is going to be big. It was a pleasure to celebrate with the team, and we are looking forward to watching them create something special.”
When World of Warcraft Classic went live in August 2019, we pondered the question of its long-term viability. Some of us believed that it would have legs, at least as long as Blizzard continued to provide updates, while others expected it to be a flash in the nostalgia pan.
It’s still early, but at this point it looks like those who bet on its durability are going to come out on top. Activision said during today’s Q4 financial presentation that World of Warcraft’s “active player community” at the end of 2019, defined as players with monthly or longer subscriptions, was more than double what it was at the end of the second quarter, less than two months prior to the launch of Classic.
PC Gamer reports that subscriber numbers have more than doubled since the launch of WoW Classic. Blizzard president J. Allen Brack made this announcement during a Q4 financial Q&A call. He says that the company is “committed” to continuing support of both retail and classic versions of the game “over the long term.” Brack says that engagement numbers for WoW Classic has been especially “strong in the East” where it enjoys particularly high levels of player retention. In addition, if you are in need of Cheap World of Warcraft Classic Gold, you can visit our website 5mmo.com.
Blizzard hasn’t released subscriber figures publicly since 2015, but the 2014 milestone represents a 10 million subscriber peak alongside the release of Warcraft’s fifth expansion, Warlords of Draenor, that year. The all-time record of 12 million subscribers, hit in 2010 with the release of Cataclysm, still stands.
Battle for Azeroth didn’t waste any time in smashing other records for Blizzard, though. Last month’s release quickly became the fastest-selling World of Warcraft expansion to date, with 3.4 million copies sold within 24 hours.
But elsewhere in the MMORPG space, the situation is less favourable. Wildstar developer Carbine Studios, which modelled much of its game after early versions of Warcraft, was shut down by publisher NCSoft earlier this month.