When World of Warcraft Classic went live in August 2019, we pondered the question of its long-term viability. Some of us believed that it would have legs, at least as long as Blizzard continued to provide updates, while others expected it to be a flash in the nostalgia pan.
It’s still early, but at this point it looks like those who bet on its durability are going to come out on top. Activision said during today’s Q4 financial presentation that World of Warcraft’s “active player community” at the end of 2019, defined as players with monthly or longer subscriptions, was more than double what it was at the end of the second quarter, less than two months prior to the launch of Classic.
PC Gamer reports that subscriber numbers have more than doubled since the launch of WoW Classic. Blizzard president J. Allen Brack made this announcement during a Q4 financial Q&A call. He says that the company is “committed” to continuing support of both retail and classic versions of the game “over the long term.” Brack says that engagement numbers for WoW Classic has been especially “strong in the East” where it enjoys particularly high levels of player retention. In addition, if you are in need of Cheap World of Warcraft Classic Gold, you can visit our website 5mmo.com.
Blizzard hasn’t released subscriber figures publicly since 2015, but the 2014 milestone represents a 10 million subscriber peak alongside the release of Warcraft’s fifth expansion, Warlords of Draenor, that year. The all-time record of 12 million subscribers, hit in 2010 with the release of Cataclysm, still stands.
Battle for Azeroth didn’t waste any time in smashing other records for Blizzard, though. Last month’s release quickly became the fastest-selling World of Warcraft expansion to date, with 3.4 million copies sold within 24 hours.
But elsewhere in the MMORPG space, the situation is less favourable. Wildstar developer Carbine Studios, which modelled much of its game after early versions of Warcraft, was shut down by publisher NCSoft earlier this month.